Games
Wick
A hand-drawn 2D metroidvania: you play a candle spirit carrying the last flame through a snuffed-out kingdom.

Problem
A metroidvania lives on movement pace and a coherent world. It falls apart easily when the map, abilities and combat grow without a plan.
Solution
A Godot 4 game with Ori and Hollow Knight pacing and a thick, simple cartoon line. A design document, a plan, an architecture map and an art bible keep it on track.
Highlights
- Keyboard and gamepad controls on PC.
- Automated headless tests of game mechanics.
- Python tooling that supports the art workflow.
- The hero’s flame is the only warm light in the world.