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Wick

A hand-drawn 2D metroidvania: you play a candle spirit carrying the last flame through a snuffed-out kingdom.

Small candle spirit with a flame standing on a rock ledge in a dark, cartoon-drawn kingdom

Problem

A metroidvania lives on movement pace and a coherent world. It falls apart easily when the map, abilities and combat grow without a plan.

Solution

A Godot 4 game with Ori and Hollow Knight pacing and a thick, simple cartoon line. A design document, a plan, an architecture map and an art bible keep it on track.

Highlights

  • Keyboard and gamepad controls on PC.
  • Automated headless tests of game mechanics.
  • Python tooling that supports the art workflow.
  • The hero’s flame is the only warm light in the world.

Let's talk

Describe what you want to build. I reply within one business day.