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Sigil: Loop

An isometric 3D RPG with a Baldur's Gate 3 style camera. The antagonist cannot be beaten by force, only understood. Only the journal survives each loop.

Isometric stone crypt with a glowing circular sigil on the floor and an open journal on a lectern

Problem

In a classic RPG progress means stats. Here progress had to be the player’s knowledge, and the time loop could not become tedious.

Solution

A 3D RPG in Godot 4 with an isometric camera. Every loop resets the world and keeps only the journal, so each attempt is shorter because the player knows more.

Highlights

  • Time loop with a world reset and a persistent journal.
  • Camera in the style of Baldur’s Gate 3 and Pillars of Eternity.
  • Headless tests of the loop reset.
  • Game-camera frames rendered without the editor for visual verification.

Let's talk

Describe what you want to build. I reply within one business day.