Games
Sigil: Loop
An isometric 3D RPG with a Baldur's Gate 3 style camera. The antagonist cannot be beaten by force, only understood. Only the journal survives each loop.

Problem
In a classic RPG progress means stats. Here progress had to be the player’s knowledge, and the time loop could not become tedious.
Solution
A 3D RPG in Godot 4 with an isometric camera. Every loop resets the world and keeps only the journal, so each attempt is shorter because the player knows more.
Highlights
- Time loop with a world reset and a persistent journal.
- Camera in the style of Baldur’s Gate 3 and Pillars of Eternity.
- Headless tests of the loop reset.
- Game-camera frames rendered without the editor for visual verification.