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Mobile

PUFF

A mobile game where you blow into the phone's microphone to lift a dandelion seed. Breath control instead of touch.

Dandelion seed floating over dark grass at dusk among tiny sparks

Problem

Breath control barely exists in mobile games. The idea had to be tested fast: is a game you blow into fun within a fifteen-second clip?

Solution

A Godot prototype for Android where exhalation strength, measured by the microphone, lifts the seed. The flight rule fits in one sentence: half breath means hovering in place.

Highlights

  • Calm mode with no failure: stop blowing and the world stops too.
  • Challenge mode: flying between tree crowns at a rising pace.
  • Spark spacing derived from the seed’s terminal velocity, so every spark is reachable.

Let's talk

Describe what you want to build. I reply within one business day.