Mobile
PUFF
A mobile game where you blow into the phone's microphone to lift a dandelion seed. Breath control instead of touch.

Problem
Breath control barely exists in mobile games. The idea had to be tested fast: is a game you blow into fun within a fifteen-second clip?
Solution
A Godot prototype for Android where exhalation strength, measured by the microphone, lifts the seed. The flight rule fits in one sentence: half breath means hovering in place.
Highlights
- Calm mode with no failure: stop blowing and the world stops too.
- Challenge mode: flying between tree crowns at a rising pace.
- Spark spacing derived from the seed’s terminal velocity, so every spark is reachable.