Games
Popiół i Stal (Ashes & Steel)
An isometric hack'n'slash: a burnt village, three procedurally generated barrow levels, hordes of enemies, loot, skills and a boss.

Problem
A hack’n’slash stands on how combat feels: combos, dodges and loot must work together, and random dungeons must play well on every roll.
Solution
A Godot 4 game with three procedurally generated dungeon levels, melee combat with combos and dodging, and character progression. The Windows build comes from one script: tests, export, smoke test.
Highlights
- Three-hit combo, heavy attack and an invulnerable dodge roll.
- Four skills unlocked by level and upgraded with points.
- Inventory, potions, map and a boss fight.
- Automated build pipeline with tests.