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Popiół i Stal (Ashes & Steel)

An isometric hack'n'slash: a burnt village, three procedurally generated barrow levels, hordes of enemies, loot, skills and a boss.

Isometric view of a burnt village at night with a glowing barrow entrance and a warrior silhouette

Problem

A hack’n’slash stands on how combat feels: combos, dodges and loot must work together, and random dungeons must play well on every roll.

Solution

A Godot 4 game with three procedurally generated dungeon levels, melee combat with combos and dodging, and character progression. The Windows build comes from one script: tests, export, smoke test.

Highlights

  • Three-hit combo, heavy attack and an invulnerable dodge roll.
  • Four skills unlocked by level and upgraded with points.
  • Inventory, potions, map and a boss fight.
  • Automated build pipeline with tests.

Let's talk

Describe what you want to build. I reply within one business day.